Combat/Technical Designer with a programming background. Experienced in UE and Unity. Skilled in scripting and balancing.
Relevant Experience
Game Designer, Goat Simulator Remastered, Fishlabs UE4, (April 2024 - September 2024)
Responsible for tweaking the Movement attributes of the game (running, jumping, steering) to ensure the movement would faithfully recreate the original’s game feel.
Overhauled the AI of the game by reworking and polishing the BTs, walking routes, and attacks of all the NPCs in the game.
Fine-tuned the attributes and feel of the 10+ vehicles of the game, as well as the values of over 20 of the playable Mutators.
Closed over 30 bugs and worked closely with QA to improve the polish of the game.
Combat Designer, Dead Island 2: Neighborhood Watch, Fishlabs, UE4, (December 2023 - April 2024)
Responsible for balancing the attributes of the 3 main classes of the game and the Co-op Scalers when playing in Multiplayer.
Reworked 5 Player Abilities to ensure each one would feel unique; while also fine-tuning over 10 of them to guarantee they would be easy and fun to use.
Did a balance pass on the enemy compositions of the 30 missions of the game to ensure a smooth experience.
Closed over 10 bugs and worked closely with QA to improve the polish of the game.
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