
Hi! I am a Combat/Technical Designer with a programming background. I am comfortable and proficient with Unreal Engine and Unity, engines that I used to create several game projects both in an professional setting and in my free time.
Although I am a great team player and love to collaborate with other designers and departments, I am also self-sufficient and capable to own game features from initial to design to in-engine implementation.
I’m particularly interested in challenges related to enemy and boss design, scripting, player abilities, and prototyping.
Some of my favorite games are Earthbound, Metal Gear Solid 3, Majora's Mask, and Super Mario World.
► Experienced in developing game prototypes in Unreal Engine and Unity.
► Proficient at several Unreal Engine 5 systems, such as Blueprints, the Gameplay Ability System, Behavior Trees, EQS, Animation Sequencer, Niagara, and Chaos Vehicles.
► Skilled at designing and developing enemies and bosses, all the way from conception, to implementation, testing and finally polishing.
► Skillful at creating documentation both in Confluence and Miro for a multidisciplinary team, as well as conducting playtesting sessions.
► Knowledge in programming in C++, C#, and Lua, as well as using both Perforce and Git for version control, and Hansoft for task managing.
► Combat/Game Designer, Fishlabs
(January 2026 – Present)
► Combat Designer, Fishlabs (Tomb Raider: Legacy of Atlantis, Unreal Engine 5)
(June 2025 – December 2025)
► Game Designer, Fishlabs (Unannounced Life Sim Game)
(September 2024 – May 2025)
► Game Designer, Fishlabs (Goat Simulator Remastered, Unreal Engine 4)
(April 2024 – September 2024)
► Combat Designer, Fishlabs (Dead Island 2: Neighborhood Watch, Unreal Engine 4) -
(December 2023 – April 2024)
► Junior Combat Designer, Fishlabs (Project Black, Cancelled Console/PC Title, Unreal Engine 5) - (June 2022 – December 2023)
► Game/Level Designer, Freelance (Unreleased Mobile Game, Unity) – (2020 – 2021)
► Master’s in Computer Science and Engineering – Instituto Superior Tecnico – Lisbon (Portugal) – (2019 – 2021)
► Bachelor's in Computer Science and Engineering – University of Lisbon – Lisbon (Portugal) – (2016 - 2019)
► Masterclass in Boss Fight Design – Mejerwall Consulting – Online
► Unreal Engine C++ Developer: Learn C++ and Make Video Games – Udemy.com – Online
► Unreal Engine Cinematic Creator for Video Game Design – Udemy.com – Online
► Spanish: Native Language
► English: Advanced (C1)
► Portuguese: Advanced (C1)
CV (pdf)
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