Norman Jobs is a retro action/shooter game made in Unity for a Game Design course. I was responsible for:
► Designing the main game features, gameplay loop, weapons and their durability system, and enemy types.
► Collaborating with a team to create the game and build its core design pillars.
► Building 2 levels, including the enemy and weapon placement.
► Writing and constantly updating the Game Design document.
► Conducting playtesting sessions to gather feedback and improve the game.
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