Subject #42 is a stealth/puzzle game made with Unity for a Game Development Methodologies course. I was responsible for:
► Designing the main game features and gameplay loop, as well as the player's powers.
► Building 3 levels, including the layout, placement of collectibles, patrol routes of enemies, and scripting of events.
► Conducting several playtesting sessions to gather feedback.
► Writing and updating the Game Design document.
► Working closely with Art and Sound to fulfill the game's vision.
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