Victor Gomes

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Victor Gomes

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Subject #42

Subject #42 is a stealth/puzzle game made with Unity for a Game Development Methodologies course. I was responsible for:


► Designing the main game features and gameplay loop, as well as the player's powers.

► Building 3 levels, including the layout, placement of collectibles, patrol routes of enemies, and scripting of events.

► Conducting several playtesting sessions to gather feedback.

► Writing and updating the Game Design document.

► Working closely with Art and Sound to fulfill the game's vision.

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